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1.
2022 Winter Simulation Conference, WSC 2022 ; 2022-December:322-333, 2022.
Article in English | Scopus | ID: covidwho-2256067

ABSTRACT

In large agent-based models, it is difficult to identify the correlate system-level dynamics with individual-level attributes. In this paper, we use inverse reinforcement learning to estimate compact representations of behaviors in large-scale pandemic simulations in the form of reward functions. We illustrate the capacity and performance of these representations identifying agent-level attributes that correlate with the emerging dynamics of large-scale multi-agent systems. Our experiments use BESSIE, an ABM for COVID-like epidemic processes, where agents make sequential decisions (e.g., use PPE/refrain from activities) based on observations (e.g., number of mask wearing people) collected when visiting locations to conduct their activities. The IRL-based reformulations of simulation outputs perform significantly better in classification of agent-level attributes than direct classification of decision trajectories and are thus more capable of determining agent-level attributes with definitive role in the collective behavior of the system. We anticipate that this IRL-based approach is broadly applicable to general ABMs. © 2022 IEEE.

2.
International Journal of High Performance Computing Applications ; 37(1):46478.0, 2023.
Article in English | Scopus | ID: covidwho-2239171

ABSTRACT

This paper describes an integrated, data-driven operational pipeline based on national agent-based models to support federal and state-level pandemic planning and response. The pipeline consists of (i) an automatic semantic-aware scheduling method that coordinates jobs across two separate high performance computing systems;(ii) a data pipeline to collect, integrate and organize national and county-level disaggregated data for initialization and post-simulation analysis;(iii) a digital twin of national social contact networks made up of 288 Million individuals and 12.6 Billion time-varying interactions covering the US states and DC;(iv) an extension of a parallel agent-based simulation model to study epidemic dynamics and associated interventions. This pipeline can run 400 replicates of national runs in less than 33 h, and reduces the need for human intervention, resulting in faster turnaround times and higher reliability and accuracy of the results. Scientifically, the work has led to significant advances in real-time epidemic sciences. © The Author(s) 2022.

3.
28th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, KDD 2022 ; : 4675-4683, 2022.
Article in English | Scopus | ID: covidwho-2020404

ABSTRACT

We study allocation of COVID-19 vaccines to individuals based on the structural properties of their underlying social contact network. Using a realistic representation of a social contact network for the Commonwealth of Virginia, we study how a limited number of vaccine doses can be strategically distributed to individuals to reduce the overall burden of the pandemic. We show that allocation of vaccines based on individuals' degree (number of social contacts) and total social proximity time is significantly more effective than the usually used age-based allocation strategy in reducing the number of infections, hospitalizations and deaths. The overall strategy is robust even: (i) if the social contacts are not estimated correctly;(ii) if the vaccine efficacy is lower than expected or only a single dose is given;(iii) if there is a delay in vaccine production and deployment;and (iv) whether or not non-pharmaceutical interventions continue as vaccines are deployed. For reasons of implementability, we have used degree, which is a simple structural measure and can be easily estimated using several methods, including the digital technology available today. These results are significant, especially for resource-poor countries, where vaccines are less available, have lower efficacy, and are more slowly distributed. © 2022 Owner/Author.

4.
2021 Winter Simulation Conference, WSC 2021 ; 2021-December, 2021.
Article in English | Scopus | ID: covidwho-1746022

ABSTRACT

Contact tracing (CT) is an important and effective intervention strategy for controlling an epidemic. Its role becomes critical when pharmaceutical interventions are unavailable. CT is resource intensive, and multiple protocols are possible, therefore the ability to evaluate strategies is important. We describe a high-performance, agent-based simulation model for studying CT during an ongoing pandemic. This work was motivated by the COVID-19 pandemic, however framework and design are generic and can be applied in other settings. This work extends our HPC-oriented ABM framework EpiHiper to efficiently represent contact tracing. The main contributions are: (i) Extension of EpiHiper to represent realistic CT processes. (ii) Realistic case study using the VA network motivated by our collaboration with the Virginia Department of Health. © 2021 IEEE.

5.
2021 IEEE International Conference on Big Data, Big Data 2021 ; : 1566-1574, 2021.
Article in English | Scopus | ID: covidwho-1730887

ABSTRACT

We study the role of vaccine acceptance in controlling the spread of COVID-19 in the US using AI-driven agent-based models. Our study uses a 288 million node social contact network spanning all 50 US states plus Washington DC, comprised of 3300 counties, with 12.59 billion daily interactions. The highly-resolved agent-based models use realistic information about disease progression, vaccine uptake, production schedules, acceptance trends, prevalence, and social distancing guidelines. Developing a national model at this resolution that is driven by realistic data requires a complex scalable workflow, model calibration, simulation, and analytics components. Our workflow optimizes the total execution time and helps in improving overall human productivity.This work develops a pipeline that can execute US-scale models and associated workflows that typically present significant big data challenges. Our results show that, when compared to faster and accelerating vaccinations, slower vaccination rates due to vaccine hesitancy cause averted infections to drop from 6.7M to 4.5M, and averted total deaths to drop from 39.4K to 28.2K nationwide. This occurs despite the fact that the final vaccine coverage is the same in both scenarios. Improving vaccine acceptance by 10% in all states increases averted infections from 4.5M to 4.7M (a 4.4% improvement) and total deaths from 28.2K to 29.9K (a 6% increase) nationwide. The analysis also reveals interesting spatio-temporal differences in COVID-19 dynamics as a result of vaccine acceptance. To our knowledge, this is the first national-scale analysis of the effect of vaccine acceptance on the spread of COVID-19, using detailed and realistic agent-based models. © 2021 IEEE.

6.
35th IEEE International Parallel and Distributed Processing Symposium, IPDPS 2021 ; : 639-650, 2021.
Article in English | Scopus | ID: covidwho-1393745

ABSTRACT

The COVID-19 global outbreak represents the most significant epidemic event since the 1918 influenza pandemic. Simulations have played a crucial role in supporting COVID-19 planning and response efforts. Developing scalable workflows to provide policymakers quick responses to important questions pertaining to logistics, resource allocation, epidemic forecasts and intervention analysis remains a challenging computational problem. In this work, we present scalable high performance computing-enabled workflows for COVID-19 pandemic planning and response. The scalability of our methodology allows us to run fine-grained simulations daily, and to generate county-level forecasts and other counterfactual analysis for each of the 50 states (and DC), 3140 counties across the USA. Our workflows use a hybrid cloud/cluster system utilizing a combination of local and remote cluster computing facilities, and using over 20, 000 CPU cores running for 6-9 hours every day to meet this objective. Our state (Virginia), state hospital network, our university, the DOD and the CDC use our models to guide their COVID-19 planning and response efforts. We began executing these pipelines March 25, 2020, and have delivered and briefed weekly updates to these stakeholders for over 30 weeks without interruption. © 2021 IEEE.

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